How To Play

Submarine Basics:
Any sound you make can be heard by others and be used to figure out where you are, Making sound includes things like Going too fast, Launching Torpedoes, Pinging (active sonar), And Exploding. You want to avoid getting detected as much as possible while trying to shoot Torpedoes at others.

Controls:

W/S = change speed by tapping
A/D = change direction
P = Ping (Also Available on GUI)
Spacebar = Launch Torpedo (Also Available on GUI)
R = Restart

Tips:

-Not all sound travels the same distances
-Any speed above 16 KTS can cause Cavitations (Sound)
-NPC's can fight back but they are still pretty basic

Project Goal:
I want to see more of the niche of GUI and Instrument based gameplay, This is one of my side projects for when I am not working on my Main projects, I Might consider adding more GUI and gameplay depth but this takes thought as the NPC's still have to keep up with the player, There are ideas for some more visuals other than the map like a submarine internal where you have to manage a crew.

Published 8 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorKohnih
GenreAction, Simulation
Made withGameMaker
Tags2D, Graphical User Interface (GUI), Top-Down, underwater
Average sessionA few minutes
InputsKeyboard, Mouse
AccessibilityColor-blind friendly, High-contrast

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